Blizzard is currently working on the 2.3 update for Diablo II: Resurrected, which is expected to be released in December. One of the most significant new features is the addition of an action/skill bar (which will utilize the entire function key range), which will eliminate the need to constantly swap abilities when playing with a keyboard and mouse. This is one of the primary reasons I prefer to play with a controller (skills can be assigned to buttons), so it's fantastic to see the development team taking player feedback into consideration.
As soon as we added support for controllers to Diablo II: Resurrection, players had immediate access to up to 12 buttons. When a player presses any of the face buttons or triggers that they have assigned to a specific ability, that ability is immediately activated and used. In Diablo III, this method is used as well, and it has become the standard for most controller interfaces in action role-playing games in recent years to buy cheap D2R items.
We've received a flood of feedback from the community requesting that this feature be added for keyboard and mouse play as well. We were initially hesitant to take this approach because we feared it would deviate too far from the original experience, but the community has expressed a strong desire for it, and we are eager to meet that demand.
Players can now choose to use the Active Skill Bindings bar instead of the traditional skill bar. This will display an additional bar at the bottom of the screen, above and beyond the standard HUD. A total of 16 skills (although the tooltip suggests F1–F8) can be assigned to that additional bar. Furthermore, if the Quick Cast Skills option is enabled, pressing these buttons will immediately activate the abilities rather than simply re-mapping the right and left mouse buttons to the abilities.
Diablo II: Resurrected will also receive a visual upgrade with the addition of NVIDIA DLSS support, which will no doubt improve performance for those who wish to play the game in 4K.
Additionally, Blizzard claims to have accomplished great success with server issues, noting that queue times have decreased significantly, with players now having to wait on average less than 60 seconds to enter Sanctuary and be able to begin playing the game. In addition, the team is putting together a Public Test Realm (PTR) environment, similar to that of Diablo III, so that it can thoroughly test upcoming updates. Let's hope to see more features that improve the overall quality of life, as well as some game changers thrown in for good measure.